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Era 2 has begun!

Build your army, conquer your enemies, become a King of Chaos!
Gather your troops to fight the coming horde! Come to the aid of your allies and destroy your enemies! Harness your strength and fight for your people! Use your might to spread evil throughout the land! Fulfill your oath, gather your fallen, and find final rest! Use the magic provided and stay hidden!
Manage your army flexibly:
25% Income Bonus
Defend stoutly:
60% Defense Bonus
Recon and Sabotage stealthily:
50% Spy Bonus
Attack fiercely:
50% Attack Bonus
Keep eternal watch:
65% Fewer Casualties
Be better prepared:
35% Sentry Bonus

Era 2 has begun!

Era 1 Changelog
Bugs & Current Fixes - 1.3
  • Unit Production has been corrected - Due to players starting with 25 Base Production Bonus the math of the new costs were off. Players who were unbanned had their production bonus set to 0, giving them different prices. This has now been corrected.
  • Spy Skill level has been fixed - This was suppose to be maxxed at Level 16. The costs are also wrong, but will not be altered this Era.
Bugs & Current Fixes - 1.2
Dear Players,

Due to unforeseen events, clicking will remain 2x 1x list for the new week or so. Everything was subject to change at the start of the age. We are working at current bugs that have been reported and will in due time have them all resolved.

Try to understand that we do not work full time on Kings of Chaos - I am currently away with minimal internet access and do not wish to adjust too much incase my access drops out.

  • Commander Changes has been fixed - I hope you enjoyed the unlimited changes.

Remember, do not listen to rumours - Unless it is posted here or GUA nothing is KoC-Official.

Bugs & Current Fixes - 1.1
Dear Players,

As always no start to a fresh beginning goes 100% smooth. We have sorted most issues out and hope to continue to fix the rest. If you are having issues with clicking, please DELETE all of your buddy list. Clicking has always been a major issue at the start of an age, hopefully next Era we will have this sorted.

  • Players will no longer start with the 5,000,000 Gold package - This will no longer be exploited and fresh players will now miss out.
  • Starting Attack turns should now be fixed.

We had hoped to provide much more of an update but cannot in this point of time.

Welcome to Era 1!!
The new Era is near! please be patient, it's not just a button to turn it to a new era!
Welcome to Era 1, a new Era of KoC.
Welcome! Era 1 will be a 3 month age. Players have lost their commanders and will get an additional commander change to set up.

Congratulations for all players of Beta 23.5!

We would like to firstly thank the original creators of KoC - Aman, Ben, Rocco and Nick for giving us a chance to live solely inside and click a million times a day. All who were apart of this have done an excellent job and deserve every bit of credit. Hopefully we can take their game a few steps further and break into the gaming genre again!

Welcome to the new Era, we have spent the last few months tweaking things as much as possible. We needed to understand the way KoC was built and now feel confident in the direction we would like to take this new Era. To flip the game, we have made quite a few changes so we can start with a new base code.



The list below will show current changes to each section of the game. In Era 1 we expect no major gameplay changes.

  • Start of Age Package
  • Race Bonuses
  • Upgrades, Clicking & Misc
  • Attacking
  • Sabotage & Recon
Era 1 Changes & Updates
Start of Age Package

  • 25 Base Unit Production
  • 5,000,000 Gold.
  • 2,000 Attack Turns.
  • 10 Commander Changes.
  • 5 Race Changes.
  • 1 Attack Turn Per Minute.
Race Bonuses

We have decided to start the race bonus from a new point, the changes

  • Humans 30% Income Bonus
  • Dwarves 50% Defense Bonus
  • Elves 30% Spy Bonus
  • Orcs 35% Attack Bonus
  • Undead 50% Fewer Casulties
Upgrades, Clicking & Misc
  • Unit Production is now maxxed at 1,600.
  • New Siege & Fort Upgrades Added.
  • Clicking has been set to 2x Clicks and 2x Credits.
  • Morale should come in alot quicker.
  • Mercenaries will come in slower than previous ages.
Attacking
  • Raids now cost a total of 15 Attack Turns per raid.
  • Weapon damage has been reduced 20%.
  • Repair costs have been adjusted.
  • Gold stolen from raids reduced 20%.
  • Overall casualty rate has been reduced.
  • Sentry now has it's own casualty rate, this has been increased seperately from the Overall Reduction.
Sabotage & Recon
  • Sab turns have been completely removed.
  • Spy Ratio v Sentry Ratio has been reduced from 1.6 to 1.3.
  • Reduced the destroy probablity by 25% from sabotaging.
  • Increased spy losses on failed sabotages.
  • Max covert attempts per day reduced 50% - This was changed in age 23.5 Beta.
  • Previous recon stats are now logged on enemy player stats page and attack page.

Race Populations
Orcs 263 27%
Elves 127 13%
Humans 387 40%
Dwarves 111 11%
Undead 44 5%
Hobbits 35 4%
Total 967
Current Users
Players Online 253 97%
Guests Online 8 3%
Total Online 262 27%
Battles Today
Type Total Success
Attacks 7,189 96%
Recons 28,139 56%
Sabotages 151 41%
Raids 71 75%
Conquests 3,879
Top 10 Alliances
Name Members Power
Alpha Gangs 79 146
Sweet Revenge 100 105
Cerberus 59 74
~Relentless Legacy~ 34 69
DEMK 20 32
Rising Brotherhood 22 17
N.W.O. 8 16
Forces of Darkness 13 14
GLD-TUE 14 13
..:: Tears of Fury ::.. 12 6
Fiercest Alliances
Name Members Strength
Alpha Gangs 79 140
Sweet Revenge 100 103
~Relentless Legacy~ 34 61
DEMK 20 60
Cerberus 59 57
Stoutest Alliances
Name Members Fortitude
Sweet Revenge 100 125
Cerberus 59 104
Alpha Gangs 79 94
~Relentless Legacy~ 34 47
Rising Brotherhood 22 33
Stealthiest Alliances
Name Members Stealth
Alpha Gangs 79 140
~Relentless Legacy~ 34 97
Sweet Revenge 100 71
Cerberus 59 44
DEMK 20 34
Most Vigilant Alliances
Name Members Alertness
Sweet Revenge 100 117
Alpha Gangs 79 108
Cerberus 59 79
~Relentless Legacy~ 34 48
Rising Brotherhood 22 39
How are alliance ranks calculated?

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