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User Guide

Rules

The following are prohibited:

  • Using automated tools/macros/autobuyer/sell catcher/auto message sender (or anything that automates a process of within the game) is illegal and will lead to account removal.
  • Registering or having control of more than one account
  • Sharing passwords with other people and logging into accounts that are not yours
  • Your account is to be played by you alone and not shared with others in your household or utilizing remote access software.
  • Posting links in the Kings of Chaos chat, Kings of Chaos forums, or anywhere it is against the policies
  • Registering an email address that is not yours
  • Registering more than one account, or transferring your account to someone else
  • Advertising through PM or any other method
  • Recruiting a player through PM with excessive messages
  • Downloading any part of the Kings of Chaos website with any piece of software other than a web browser
  • Using any process that automatically gets information from the website
  • Using any process that automatically posts information to the website
  • Using any process that combines multiple gameplay actions (attack, sabotage, etc) into one user action, including loading multiple stats pages at once.
  • Accessing any part of the Kings of Chaos website via proxy/VPN/tor or similar
  • Using any form of Virtual networks, machines or servers.
  • Using features otherwise than intended
  • Posting inappropriate content
  • Attempting to cause harm to the any of the Kings of Chaos servers
  • Attempting in any way to circumvent the mechanisms set up to keep Kings of Chaos fair

Rules regarding accounts played via Proxy, VPN, Tor server:

Due to the Game Admins not being able to truly identify accounts using Proxy, VPN or TOR servers as legitimate players and not used as a multi-account, the use of these is strictly banned. Any account attempting to use such servers will have aspects of their account adjusted to remove the chance of any unfair advantage. This will include (but is not limited to) armory contents, soldiers, and upgrades. There is no acceptable reason to use these servers which means the Admins will not accept the use of these as a necessity to play the game as a reason for using them.

Rules regarding accounts on the same IP/same household:

  • Accounts that appear on the same IP/same household are not allowed to attack, sabotage, raid, sell, bank other accounts on the same IP/same household
  • If someone on an IP/same household is found to be violating the rules then all accounts on that IP/same household will be removed from the game.

Accounts that appear on the same IP/same household cannot be used to give an unfair advantage which includes the following:-

  • Using in game actions to help another player in the household/using the same IP gain Rewards.
  • NO MULTIPLE ACCOUNTS ALLOWED, while we allow family members/friends to play in the same household we make sure that it is not 1 single person playing the accounts on the same IP/same household. Accounts made to bypass the multiple account rule claiming to be family members/friends are immediately removed from the game.

When sharing your link, you may do the following:

  • Post your link on message boards where it is allowed and is on-topic
  • Email your link to your friends or send it to them on instant messenger
  • Have people who are not signed into the game click your link
  • Have your link in your Facebook/twitter/instagram etc. profile
  • Post your link on a personal website

Alliance Scripts

All scripts created for Kings of Chaos website must adhere to the following rules:

  • All gameplay decisions/actions must be made and executed by a human and under no circumstances be an automated process
  • Scanned gold via an alliance script CAN only be visible on battlefield.php and a players stats.php with a numeric ID
  • Custom alliance pages (target list, farm list, war list) CANNOT have a players gold displayed or any indication of what gold a player is currently holding. Stats such as SA, DA, Spy, Sentry and TFF are allowed for informational purposes.
  • Displaying a person's Turn Based Gold (TBG) should only be for informational purposes, custom pages CANNOT be sorted using this figure.

All tool developers must allow a Kings of Chaos admin a fully-functional test account to ensure compliance with these rules. If you are a developer and have questions, please email a Kings of Chaos admin. Kings of Chaos does not maintain a list of "approved" tools - updates to a previously-legal tool may make it illegal. Use of browser add-ons and tools is at your own risk.

Failure to adhere to the above posted rules and guidelines may result in account suspension or termination. Kings of Chaos reserves the right to change these rules at any time, without notice.

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Gameplay

In Kings of Chaos, you are in command of an army of either humans, elves, dwarves, orcs, undead, hobbits or goblins. The aim of the game is to strengthen your army to attack other players and take their gold, raid other players to kill their soldiers, sabotage or revenge sabotage other players to destroy their weapons! Players are ranked so you can see how your forces stack up to everyone else.

To build up your attack and defense strength, you must have the soldiers to do so. Soldiers per Minute upgrades will help you to gain soldiers, you will also take hostages when attacking which you can then heal. The Hostages you heal will then become untrained soldiers. You may also hire mercenaries or train your soldiers. You can also trade experience for soldiers on the Trade page. Each time you gain an additional soldier, your attack and defense strength will increase slightly, as will the amount of gold you receive per turn. The number of officers you can have is unlimited, so the more people who sign up to be your officer the faster you can build your alliance.

To train your soldiers, use the Training page. Soldiers can be trained to be specialists in either attack or defense - whichever you choose, they will boost that ranking further, while ceasing to contribute to the other ranking. You can also train soldiers to become spies or sentries, which will be discussed in more detail later. In this case they cease to contribute to your attack/defense strength and the amount of gold you get per turn, as instead they are being kept in readiness for any covert missions you may choose to send them on.

You can hire mercenaries on the Training page, but only up to a strength of 33% of your total force - so for every 3 normal soldiers you gain, you can hire one more mercenary. Mercenaries contribute to your attack or defense strength, but do not contribute to the amount of gold you gain each turn.

Weaponry can be purchased (and repaired, sold or scrapped) on the Armory page. For each race there are various weapons available for both attacking and defending, becoming increasingly expensive as they become more effective. The exact strength of each weapon in your armory is dependent upon its state of repair (weapons become damaged during battles and must be repaired to remain fully effective), and also your level of siege technology and fortifications. Higher levels of siege technology and fortifications raise the strength of every single weapon you possess, so they are well worth upgrading. You can upgrade your siege and fortification levels on the Upgrades page.

Covert Action is a general term for your Spy and Sentry ratings. Your force of spies becomes more powerful by training soldiers to be spies. Every spy you train increases your spy strength, and therefore helps you move up in spy ranking. Also, if you conduct many espionage missions spies will sometimes get caught, so you will need to replace them. If your spy rating is high, you will be able to see more players' gold on the battlefield without having to spy on them. Your force of sentries becomes more powerful by training soldiers to be sentries. Every sentry you train increases your sentry rating. The higher your sentry rating, the harder it is for other players to see your gold on the battlefield, spy on you or sabotage/revenge sabotage your weapons. If you invest in spies or sentries you should upgrade your covert skill when you can. Upgrading applies to your entire force of spies and sentries. Upgrading covert skill, training spies and training sentries can all be done one the Training page.

  • You will need 2-1 spy to sentry ratio to see their gold on the battlefield and vice versa for sentry details.
  • You need 1-3 spy to sentry ratio to be able to successfully recon a player.
  • To successfully sabotage/revenge sabotage a player you will need 1-1.5 spy to sentry ratio. ie. if you have 100m spy you can sab up to 150m sentry.
  • You can now recon a player 30 times per 24 Hours.
  • Sabotage attempts are now maxxed out at 10 attempts per 24 Hours.
  • Revenge Sabotage attempts are now maxxed out at 4 attempts per 24 Hours.

Race Bonuses

Each race in Kings of Chaos has a particular area in which they excel. These can work to your advantage in gaining higher rankings, so it is worth considering them before choosing your race:

  • Humans: 35% Attack Bonus, 20% Sentry Bonus.
  • Dwarves: 50% Defense Bonus, 10% Spy Bonus.
  • Elves: 40% Spy Bonus, 15% Defense Bonus.
  • Orcs: 40% Attack Bonus, 15% Spy Bonus.
  • Undead: 40% Sentry Bonus, 15% Attack Bonus.
  • Hobbits: 50% Sentry Bonus, 20% Spy Bonus.
  • Goblins: 25% Attack Bonus, 20% Sentry Bonus, 15% Spy Bonus.

Current TBG Era 17 (Turn-based gold) by race for all soldiers and covert troops. 30% Income bonus is already added below.

  • Humans: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Dwarves: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Elves: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Orcs: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Undead: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Hobbits: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
  • Goblins: Untrained, trained attack, and trained defense soldiers earn 2.6 gold per turn. Soldiers trained into covert troops (spies and sentries) earn 1.04 gold per turn.
 

Vault

Your Vault can be found your Armory and Upgrade page. Underneath your Available Funds you will see Vault Gold, below you can see how the Vault works.

  • 5% of your total Vault gold will be removed every 24 hours.
  • All gold from Attacks/Raids/Conquests now go directly to your Vault. You can still stack hits to do an upgrade but it can no longer be stolen.
  • Vault gold can now be used to train soldiers, buy mercanaries.
  • SAFE withdrawals now go directly to your Vault.
  • Selling your entire armory/individual weapons/tools will now see 100% of your sell go directly to your Vault.
  • If you sell to do an upgrade the upgrade button will use gold from your vault.
  • Once your upgrades are all finalized or if you decide not to do any upgrades when you sell then you can rebuy weapons/tools with the gold in your vault. (remember when you sell each time you are subject to the KoC tax of 50% resale value on your weapons/tools.
  • Your current Vault gold will show under Safe gold in the box on the left side under Server Time.
  • Vault gold is displayed on the upgrade page under Available Funds.
  • Vault gold is displayed on the armory page under Available funds.
  • Buying weapons/tools on the armory page will use vault gold first and any available funds left over to distribute your funds how you have your armory prefill preferences set.
  • Amount of weapons/tools you can buy with Available funds/Vault gold is now displayed correctly.
   

If you are ready to start playing as commander of your own army, then click here to create an account!

 

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Quick Start Guide

Overview

In Kings of Chaos, you are in command of an army of humans, elves, dwarves, orcs, undead, hobbits or goblins. To be successful, you must manage your army and defeat your enemies. You must keep your troops in top condition and recover from losses. A powerful army will be strong in all four aspects of the game: attacking, defending, spying, and sentry (counter-intelligence). This makes it important to keep your forces and efforts relatively balanced in all these areas.

Recruiting

There are a number of ways to build your army and thus generate more gold and build an alliance to become more powerful:

  • If you tell friends about Kings of Chaos, you may recruit them as your officers: give them your recruit link in your command center and have them join you.
  • Finally, you may buy mercenaries - soldiers that will fight for you but will not generate extra gold.

Getting Started (Creating/Activating your account)

To create an account and establish your presence in the Land of Chaos you must register an account. To do this click the "Register" link in the Menu Bar on the left, or click on one of the Join Humans/ Join Dwarves/ Join Elves/ Join Orcs/ Join Undead/ Join Hobbits/ Join Goblins/ button to pick your race. You will then need to enter a username, password, email (not required upon signup although needed to retrieve your login details if you forget them) then click the recaptcha box to prove you are human and click Sign Up now. Once you've done this, you are ready to log in and command your army. Congratulations! You are now a Player in Kings of Chaos.

New Players

As a new player your account is in protection mode. You are not able to attack or be attacked by anyone in the game, you also cannot send or receive ingame messages. The protection is lifted after 5 minutes, this enables you to have a look around the game, spend your start up gold, you can also conquest to gain experience which helps in the game. Get a feel for the game during this protection mode as once the protection on your account is over that is when the fun begins.

Menu Bar

The Menu Bar contains most of the important features and tools of Kings of Chaos. Located on the left of the page, it allows you to navigate through different aspects of your army and manage your forces.

Command Center

The Command Center is where you can see a broad outline of your forces.

  • Your Recruit Link is found at the top of the Command Center. This is the primary method players can use to build their alliance. Give this link to your friends to recruit them as your officers.
  • User Info shows your general contact information.
  • Military Overview Shows you general military stats, such as what your siege level is at and what fortifications you have. It also shows you how much gold you have and how much you are generating.
  • Officers that you may have show up under this heading. Officers help build your army, and you may also choose to work with them as close allies.
  • Military Effectiveness shows you your Attack, Defense, Spy, and Sentry ratings, as well as how you are ranked against other KOC players in these categories. This section shows you how well you are doing and how you stack up to other players in each aspect of the game. You can now also see the rating needed to gain a rank in each stat.
  • Personnel shows you how your forces are distributed.
  • Previous Logins gives you the IP addresses and times of the last five logins to your account.
  • Preferences is where you go to modify the setting on your account. Be very careful in this section - many of the changes here cannot be undone.

Attack

When you wish to venture out beyond the safety of your fortifications, click the Attack button. Here, you will view the Battlefield, a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column which will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can page through the battlefield and search for other armies to attack or spy on. Once you click on a player's name you will see their User Stats, where you can see basic info about the player, any officers the player has, and you can recognize the player as friend, neutral, enemy, alliance member, or ignored if you wish to ignore all messages from them. From the User Stats panel you can choose to send a personal message, or conduct an attack, recon, sabotage or revenge sabotage mission.

  • Attack Mission: To attack another player, it will cost you 120 attack turns. If successful you will gain 120 experience but if you are defended you will only gain 40 experience. If you attack successfully, you will steal a portion of the enemy's available gold based on the damage you inflicted and the relative sizes of your armies. There is also a chance that you or your opponent will suffer casualties, based on army size and damage inflicted. The actual damages/repairs are shown on your armory page and not in the attack log. The casualties are listed with mercenaries and soldiers under "your losses" and any covert (spy or sentry) losses are shown in the "details" of the attack log. You now also take Hostages while attacking, click Hostages to see what it's all about.
  •  
  • When attacking a player with lower TFF, the gold steal will be between 40% - 60% of what that player is holding.
  • When attacking a player with higher TFF, the gold steal will be between 75% - 100% of what that player is holding.
  •  
  • Raid Mission: To raid another player it will cost you 10 attack turns and you will receive 15 experience if your raid is successful or 8 experience if defended. Raids yield less gold and cost less turns than attacks, raiding is used to inflict more damage to an account to kill spies/sentries and leave your enemy with a hefty damage bill.
  •  
  • Reconnaissance Mission: You can conduct Recon missions to view info about an opponent's fortifications and forces. The chance that the mission is a success is dependant on the overall strength of the spies you send, as well as the enemy's Sentry Rating. If the mission is not a success you will no longer lose a portion of the spies you sent. There are a maximum of 30 recons permitted on a specific target per 24 hours.
  •  
  • Sabotage Mission: If your opponent has overwhelming defense or has been relentlessly assaulting you, perhaps you may choose to engage in sabotage. In these missions, when you send a number of spies you specify what type and quantity weapons you want to try to sabotage. If your spies make it past enemy sentries they will attempt to sabotage part of the enemy's armory. If you attempt to sabotage too much of the enemy's armory the sabotage will likely fail, and no sabotage mission is guaranteed to be successful. If you fail in a sabotage mission, you may lose a portion of your spies and even some of the tools they carry. You are allowed a maximum of 10 successful sabotage turns against a player per 24 hours and limited to 10 attempts to achieve this. Will you succeed the maximum 10 attempts, well that is up to your spies.
  •  
  • Revenge Sabotage: When a player has been sabbed to their max daily loss and they choose to sabb your account, Revenge Sabbs open up on the players attack page so you get to have 4 attempts at getting revenge on that player. You can be successful 4x only.
  •  
  • Personnel and Military Effectiveness: When you are preparing to attack, you are also shown your army stats again so you can make sure you want to go through with the mission, and in the case of covert missions, how many spies you have to dedicate to the task. In general, if your opponent has a larger army TFF (total fighting force) than yours, you will steal more of their gold as a reward.

Attack Log

Here you can see details of incoming and outgoing attacks. This can be a very useful way to see how much offensive and defensive damage you do on average, who you need to try to get protection from, or what armies you have had success with in the past. In your attack log you will see Attacks on You and Attacks on Others, and you will be able to page through the attacks if there are too many to fit on one screen.

Total by You Last 24 Hours:

  • Gold Stolen is what you have stolen in the last 24hrs.
  • Enemy Losses is what your enemies have lost in the last 24 hrs.
  • Your Losses is what you have lost in the last 24 hrs.
  • Hostages Taken are the hostages you have made off with in the last 24 hrs.

Total on You Last 24 Hours:

  • Gold Lost is what you have lost in the last 24hrs.
  • Enemy Losses is what you killed in the last 24 hrs.
  • Your Losses is what you have lost in the last 24 hrs.
  • Hostages Lost are the hostages you have lost in the last 24 hrs.

Farm List

Finally, you can now add/remove players to the Farm List. Useful information will be available for you to keep an eye on those you like to attack most often.

War List

Alliances can now add targets to the War list page. Owner/Admins are now able to add/remove a player, alliance or even a whole chain from the top commander to the lowest member. Once added you can then View More Info on a player that will show Alliance stats for that player.

Conquest

To help improve the skills and strength of your soldiers, you may send your soldiers on conquests against various denizens of the Kings of Chaos world.

  • To begin, you quest starts with Wolves, after 15 successful conquests you will open up a new level which may require you to upgrade your Siege level in your armory to be able to attempt the new level.
  • Each level will give you 75 Experience for each successful, defended conquests give you 50 up until you hit 53 attempts, where it will decrease the more conquests you undertake.
  • Be warned you will incur damages to your weapons while conquesting, so make sure you keep on top of those repairs so you continue to succeed for each conquest.
  • The valuable Experience you gain can be used to upgrade your economy or technology levels in the upgrades page or use it trade in the trade center.
  • Oliphaunt: The final conquest only gives you experience, you DO NOT receive gold or damages by undertaking Oliphaunt. You will always be defended only on Oliphaunt regardless of your SA. You will still receive experience for doing so.
  • You may undertake the same conquest multiple times as per your requirements.

Conquest Levels

To be successful on all conquest attempts you will need at least double SA strength to each conquest opponent's strength. (This is just a guide.)

  • Wolves: Siege upgrade needed - None - Reward : 10 soldiers and 75 exp for successful / 50 exp for defended.
  • Halflings: Siege upgrade needed - Flaming Arrows - Reward : 10 soldiers and 75 exp for successful / 50 exp for defended.
  • Gnomes: Siege upgrade needed - Ballistas - Reward : 20 soldiers and 75 exp for successful / 50 exp for defended.
  • Ogres: Siege upgrade needed - Ladders - Reward : 20 soldiers and 75 exp for successful / 50 exp for defended.
  • Goblins: Siege upgrade needed - Trojan Horses - Reward : 4 helmets and 75 exp for successful / 50 exp for defended.
  • Wraiths: Siege upgrade needed - Catapults - Reward : 9 helmets and 75 exp for successful / 50 exp for defended.
  • Giants: Siege upgrade needed - War Elephants - Reward : 41 helmets and 75 exp for successful / 50 exp for defended.
  • Wizards: Siege upgrade needed - Siege Towers - Reward : 150 helmets and 75 exp for successful / 50 exp for defended.
  • Fairies: Siege upgrade needed - Trebuchets - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Spectres: Siege upgrade needed - Black Powder - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Ghosts: Siege upgrade needed - Dynamite - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Fire Giants: Siege upgrade needed - Cannons - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Balrogs: Siege upgrade needed - Great Horn - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Eagles: Siege upgrade needed - Fists of Thor - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Basilisks: Siege upgrade needed - Ringwraiths - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Krakens: Siege upgrade needed - Saurons Ring - Reward : random gold and 75 exp for successful / 50 exp for defended.
  • Oliphaunts: Siege upgrade needed - Morgoth - Reward : no gold but 50 exp for defended. You will always be defended only on Oliphaunt regardless of your SA. You will still receive experience for doing so.

****Exp reduces the more conquests you do. Soldier/Weapon/Gold stop after 600 conquests per level. ****

Armory

Your Armory is where you keep track of your weapons, and keep them in fighting condition.

  • Current Weapon Inventory is where you see the weapons you currently own, as well as their strengths. If your weapons are damaged, it is cheaper to repair them than to buy new ones. You can also sell weapons at a reduced rate for gold.
  • Current Tool Inventory is where you see the tools for sentries and spies that you currently own. You can also sell spy and sentry tools at a reduced rate.
  • Buy Weapons allows you to purchase new weapons for your forces. In general, the more expensive a weapon is, the stronger it is. Some weapons are unique to your race, while others can be bought by anyone.
  • Buy Tools allows you to purchase new tools for your spies and sentries, making them much more effective.

Alliances

In the Alliance section you can create your own alliance or join another player's alliance.

  • Start an alliance by entering the alliance you would like to use to rule over Kings of Chaos.
  • Once you have created an alliance you can give others your alliance join link which is located at the bottom of your alliance page.
  • Once other players join your alliance by clicking the link you will need to approve them.
  • In the alliance center you can also disband alliance, set various levels of members ie. Owner, unapprove or demote them.
  • Players can now upload an alliance image they would like to use to promote their alliance. The image will appear once approved by game admins at the top of your alliance page. Admins will not approve offensive or sexually explicit images (If you do not think it will be approved then do not upload it).
  • Once an alliance image has been submitted via the owner of the alliance that image will also appear on a players stats page underneath what alliances the player is a part of.
  • Alliance stats are also listed underneath the alliance image.

Training

  • Personnel shows you how many soldiers, mercenaries, spies, sentries, etc you have.
  • Train Your Troops allows you train your untrained soldiers to be attack or defense specialists, or to be skilled in the subterfuge of spies and sentries. Here you can also revert any attack or defense soldiers to regular units.
  • Hostages can be healed on the Training page, you can also see a breakdown of how many Hostages you have taken, lost, healed.
  • You can use the Training/Hostage calculator to work out the cost to train your soldiers or heal your hostages.
  • Previous/Next Rank gain is now also added to this page, you can see where your stats stand against the rank below and above you.

Upgrades

Upgrades is where you can upgrade all aspects of your account to make it stronger.

  • Upgrade Siege/Fortification levels to enhance your Attack/Defense ratings.
  • Upgrade Covert Skill/Sentry Skill makes all of your spies and sentries more powerful - it is a very effective way to increase the power of your covert forces.
  • Increase your Experience Per Minute - a most important upgrade you will need, more Experience per minute the more you can use for trading and upgrades that require Experience.

You will also find an Upgrade advisor on the Upgrade page. This will help you work out how much your stats will increase with whatever upgrade you choose to do.

Intelligence

Your intelligence files are similar to your attack log, but they give you details of covert missions from and against you. Here you see details of Intercepted Intelligence Operations as well as Intelligence Files from missions you have conducted. Not all missions are intercepted and therefore you will not see everyone who has reconned you or sabotaged you. Not all recons or sabotages done by you were intercepted either, this is called "ghosting". When no missions are intercepted, that player has been "ghosted".

Trade

Players can now utilize the Trade section to trade Experience for turns, instant soldiers, commander and race changes. The trade center is subject to change and could even see additional trades added.

Safe

Kings of Chaos now has a SAFE. A percentage of your turn based gold + your economy upgrade is deposited into your SAFE, you can also upgrade to allow more to be deposited into your SAFE. When you have the desired amount you wish to withdraw (5 Billion Max) you can withdraw it to spend on weapons, tools and upgrades. Withdrawn gold from SAFE is immediately added to your Vault so it can no longer be stolen. Race bonuses are not included in the deposited gold.

    Experience Deposit has been added to the SAFE page. Here you can deposit Exp you have on hand to use towards Exp Upgrades. The Upgrades on the SAFE page can only be used via Deposited Exp.

  • Increase Soldiers Upgrade, one might say the best addition to the game. Every upgrade will increase the soldiers you receive per turn.
  • Upgrade Technological Development. Once you upgrade it will help your stats rise. (You can also see your what your stats will be if you upgrade your level).
  • Economic Development Upgrade. This upgrade will increase your turn based gold.
  • Safe Upgrade will increase the amount of gold you will receive in your safe.

Rewards

Welcome to the Rewards page. You can now redeem rewards for actions you have achieved in the game.

  • Completed upgrades.
  • Reached a certain level Conquesting.
  • Actions you undertake against others.
  • Actions that have been undertaken against you.

Statistics

The statistics page gives players a range of commands that can be used in the #koc-stats channel on Discord to give players information on all aspects of the game.

Recruit

Recruiting is an effective way for you to build your alliance, the more officers you have the more effective your alliance will be during wars. You can use your recruit link at the top of your command center, give it to your friends, family, online buddies, that guy that stands on the street corner selling fake watches. The more people you give it to the more chances you have of luring them into being your officer. Then you can wage war on those you wish to destroy.

Mercenaries

On the Training page you can see the details of your current troops, and you can hire mercenaries. Mercenaries can be hired as attack specialists, defense specialists, or all-purpose troops. Once hired, they cannot be retrained. Mercenaries cannot be spies, and do not contribute to the amount of gold you receive each turn, but they do boost your attack and/or defense strength (depending on what type of training they have). Mercenaries become available for hire randomly and their numbers are limited so there are often none available shortly after that. You can only have 33% of your army consisting of mercenaries. Mercenaries are added to your total fighting force (TFF) and they have to die to lower your TFF.

Buddy List

The buddy list can be used to keep track of people who you recognize as either neutral, friend, enemy, ignored or alliance members. You can recognize players via the drop down on their stats page. You are allowed a maximum of 180 players per buddy type. (Hopefully that's 180 friends, not 180 enemies!)

Logout

The Logout option on the menu will log you out from Kings of Chaos. This is useful if your computer is used by more than one person, to prevent others from accessing your Kings of Chaos account. If you stop using the site for a length of time, you will be automatically logged out anyway - this is to help reduce the load on the extremely busy KoC webserver.

Messages

The Send Message page is accessed from a user's stats page, by clicking on the Send Message button. You are then presented with a page which has areas for you to enter a subject and a message to be sent to that user.

When someone has sent you a message in this fashion, you will notice the message indicator beneath the main menu will change to show how many new messages you have waiting for you. To read them, simply click on the red number and you will be taken to the Read Messages page. The most recent message will appear at the top of the page, with older messages beneath it in reverse order of receipt. You can use the buttons on the right to Reply to or Delete each message. You cannot send messages to newly created accounts until their rank has been updated to the battlefield.

Recent Logs

This box indicates when you were last attacked, sabbed, revenge sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you.

Experience per turn

Players can now upgrade their EXP (Experience per turn). You can use the Experience you gain to trade for turns, soldiers, commander and race changes, SAFE upgrades, Econ upgrades and Tech upgrades.

Daily Login/Activity Bonus

Make sure you log in everyday to receive the following activity bonus.

  • Day 1: 150 Experience + 150 Soldiers + 150 Turns
  • Day 2: 300 Experience + 300 Soldiers + 300 Turns
  • Day 3: 450 Experience + 450 Soldiers + 450 Turns
  • Day 4: 600 Experience + 600 Soldiers + 600 Turns
  • Day 5: 1,000 Experience + 1,000 Soldiers + 1,000 Turns
  • Day 6: 1,200 Experience + 1,200 Soldiers + 1,200 Turns
  • Day 7: 2,000 Experience + 2,000 Soldiers + 2,000 Turns

    If you fail to login everyday your login bonus resets to Day 1. If you complete the 7 days of consecutive logins the bonus will then reset to Day 1 and start over.

Notes

You can now store information about a player for future reference in the Notes Section of a Players Stats page. By simply typing in the notebox, you can store information, multiple notes or remove notes no longer needed. Only the player creating the notes can view/store/delete them so no one else has access to this information. Notes stored on a user will carry over from Era to Era unless you delete them or the player deletes their account.

If you are ready to start playing as commander of your own army, then click here to create an account!


 

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Frequently Asked Questions

How much does this cost to play?
Nothing. It's free. Kings of Chaos is completely supported by our advertisers. Enjoy!

How are rankings calculated? All players are ranked in each of the four categories of attack strength, defense strength, spy rating and sentry rating. These four rankings are added to give your overall ranking.

What are the siege and fortification levels?
KoC Upgrades

What happened to all my stuff?
Era 17 has begun! At the beginning of each Era, we reset everyone's weaponry and army size to give everyone a fresh start. Now is the time to rebuild and prove yourself better than those around you!

Why am I losing gold and soldiers?
You are probably being attacked. Check your attack log to see who attacked you, how many soldiers they killed and how much gold they stole from you.

How come I'm not listed in the rankings?
Battlefield ranks are only recalculated every 5 minutes, so you will have to wait until rankings are generated to appear on the rankings page.

Why doesn't my rank improve when I get more weapons?
Battlefield ranks are recalculated every 5 minutes, so you will have to wait to see how your ranking has been changed by upgrades or purchases.

How are Alliance Rankings calculated?
Alliances are ranked by summing 1/(userrank+1) for every member of the alliance who has set that alliance to be their primary alliance. Top 10 Alliances are ranked by members' overall rank, Fiercest Alliances are ranked by members' Strike Action rank, etc.

Why don't I ever kill any enemy soldiers?
The bigger your army, the more casualties you are likely to suffer. Armies small enough will not usually suffer casualties because this would hurt the army much more.

How do I change my race?
If you have played Kings of Chaos in a previous age, the first time you log in you will be asked to select the race you want to play, if you want to change your race during an era you can trade exp for a race change in the Trade center. If you are new you will choose your race when you register.

I forgot my password, what should I do?
Go to this page and you can get your password emailed to you. Check your spam folder as well as your inbox, if you are still having trouble contact a game admin.

What is the ratio for my Spies to be able to successfully recon another player?
Your Spy rating needs to be 1-3 of the player you wish to recon Sentry rating, ie. if you have 100m spy you can recon up to 300m sentry.

What is the ratio for my Spies to be able to successfully sabotage/revenge sabotage another player?
Your Spy rating needs to be 1-1.5 of the player you wish to sabotage/revenge sabotage Sentry rating. ie. if you have 100m spy you can sab up to 150m sentry.

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New Player Tips

So you have found yourself in this realm of Chaos. There are certain tips and some advice you will be given from players with a wealth of knowledge, here are some to get you started.

  • After creating your account you can go to the Rewards page via the Menu bar, you can then claim your reward for creating your account. You will also see other rewards your can fullfil as you do certain tasks in the game.
  • Experience per turn is the best upgrade to get, it enables to build experience to use to trade for turns or use the experience for upgrades that require it.
  • Conquest is the best way to get experience. Each level will give you experience you can use for trades and upgrades.
  • When you attack another player in the game, the gold you steal goes directly into your VAULT. You can attack players and not lose the gold as it is stored in your VAULT. When you have enough gold you can then use to do upgrades on the Upgrades page via the Menu bar or you can use the VAULT gold to purchase weapons, repair your weapons or train your soldiers on the Training page.
  • If you are storing gold in your VAULT for upgrades make sure you do not buy weapons/tools if you have armory presets filled as it will spend all your gold in the VAULT.
  • You can increase your army size if you go to the SAFE page and upgrade your Soldiers Per Min. Make sure you deposit your Experience to do so.
  • When attacking a player with lower TFF, the gold steal will be between 40% - 60% of what that player is holding. When attacking a player with higher TFF, the gold steal will be between 75% - 100% of what that player is holding. So if you want to hit for higher gold make sure the player you attack has a higher army than your own.

Glossary

#koc-stats bot on Discord: Information on a channel on Discord available to all players. All commands are listed on the Statistics page ingame.

Alliance: Multiple players working together for a common goal, or just to have fun. You can find a list of alliances on the Kings of Chaos forums.

Armory: The place to purchase weapons.

Army Size: The number of recruits you have determines the amount of money you get each turn.

AAT: The amount of weapons/tools that can be destroyed by a successful sabotage/revenge sabotage.

Attack: To attack someone, you use 120 attack turns. These attack turns are replaced at the rate of one turn every minute, with 1440 turns available per 24 hours.You may store up to 20000 attack turns.

Attack Log: A log of everyone who you have attacked recently, and anyone who has attacked you recently.

Attack Turns: Attack turns are one of the crucial resources in the game. You use attack turns to pillage other armies and take their gold. To attack someone, you use 120 attack turns. These attack turns are replaced at the rate of one turn every minute, with 1440 turns available per 24 hours. You may store up to 20000 attack turns. You can also use your attack turns to raid someone, you will not receive as much gold as a normal attack.

Battlefield (BF): The Attack button in the Menu Bar on the left side of the page takes you to the Battlefield, a listing of other players ranked near you. If you have previously reconned a player, you will see an eye in the first column that will link you to your intelligence log when clicked. The amount of gold in a player's treasury will be displayed if your Spy Rating is much larger than the opponent's Sentry Rating. You can page through the battlefield and search for other targets.

Battlefield Policy (BP): Unwritten rule alliances like to enforce on players. Mainly consists of:- "Do not hit me for x amount of TBG or you will be told off, reported for shit hitting, approved for alliance sabbs/masses". Your choice to abide by it or not, it is not KoC Law.

Blackpowder Missle (BPM): Currently the strongest attack weapon.

CAPTCHA: Completely Automated Public Turing test to tell Computers and Humans Apart. The random images used to deter cheating.

Casualties: Normal losses suffered in the course of attacking and defending. If your army is not very big, you will probably not suffer very many casualties, if any.

Clan: See Alliance

Commander: The person whose page you visited before joining, possibly the person who told you about Kings of Chaos.

Command Center: Clicking here allows you to view your own stats, including stats that are not available to everyone else.

Defensive Action (DA): The total defending power of your army. Based on your trained defense soldiers, untrained soldiers, mercenaries, their weapons, your Fortification upgrade and your Technological Development upgrade.

Dwarves: One of the races in Kings of Chaos. Dwarves get: 30% Income Bonus, 50% Defense Bonus, 10% Spy Bonus.

Elves: One of the races in Kings of Chaos. Elves get: 30% Income Bonus, 40% Spy Bonus, 15% Defense Bonus.

Era: The length of the round, which varies but usually lasts roughly three to four months. Between eras, your army size, wealth, weapons, and race will be reset, giving you a chance to change races. You will, however, get to keep your officers.

Experience: You can gain experience (exp) in many ways. You can gain experience from conquesting, a successful attack (120 exp per attack), defended (40 exp per attack), a successful raid (15 exp per raid), a defended raid (8 exp per raid. Also successful sabotage/revenge sabotage (random exp given) or via upgrading your Experience per turn. Experience can also be traded for turns and used for upgrades.

Experience Cap: Experience is now capped at 30,000. Once your cap is reached your Experience Per Turn is automatically deposited into the Experience Safe. Experience gained from attacking/raids/sabotage/revenge sabotage does not count towards the cap. Only Experience Per Turn is capped.

Experience Safe: The Safe page has the option to deposit experience into a bank so that you can save up to upgrade SPM, Tech, Econ and Safe. Experience left in your Safe after completeing your upgrades cannot be used, so best to keep on top of how much you deposit.

Fortifications: These contribute to the strength of all your defense troops and weaponry. The basic fortification is "Camp" - they can be upgraded in the Upgrades page.

Goblins: One of the races in Kings of Chaos. Goblins get; 30% Income Bonus, 25% Attack Bonus, 20% Sentry Bonus, 15% Spy Bonus.

Ghosted/ghosting: Sabotage/revenge sabotage or recon missions that are successful and were not intercepted so that the player who was sabotaged/revenge sabotaged or reconned has no knowledge or record of the mission.

Gold: The basic monetary unit of Kings of Chaos. Spend gold at the Armory to purchase weapons.

Hobbits: One of the races in Kings of Chaos. Hobbits get: 30% Income Bonus, 50% Sentry Bonus, 20% Spy Bonus.

Hostages: While attacking you take hostages from the enemy. Hostages need to be healed if you want them to become part of your untrained army. You need to heal them on the Training page. If you do not heal them a % will die every Sunday.

Humans: One of the races in Kings of Chaos. Humans get: 30% Income Bonus, 35% Attack Bonus, 20% Sentry Bonus.

Intelligence: A list of other players whom you have spied, sabotaged or revenge sabotaged, or from whom you have intercepted spies. NOTE: Not all missions are intercepted. As they are not recorded, they are called "ghosted".

Invisibility Shield (IS) Currently the strongest defensive weapon.

Losses: See Casualties

Lost Weapon Log: Gives you the ability to see what weapons/tools you have lost to sabotage/revenge sabotage. The lost weapons log is availble for viewing in your armory.

Low Hit: A hit that players will complain about if they deem the hit you made lower than what they think they can hold. It is up to you to work out what is a good hit for you, although could lead to someone becoming upset.

Officer: One of the people who visited your link and decided to join up. They help build your army.

Orc: One of the races in Kings of Chaos. Orcs get: 30% Income Bonus, 40% Attack Bonus, 15% Spy Bonus.

Player: A player in Kings of Chaos.

Purchases: Everytime you purchase a weapon/tool you can see it in your armory.

Profile: An in-depth description of a player, showing stats useful to know when deciding when to attack them..

Protection Mode: When your account has just been created or comes out of vacation mode, you must wait until you are ranked before you can attack anyone. This takes 15 minutes. Your account cannot be attacked within this time frame and will remain hidden on the battlefield.

Race: The type of player someone is. There are seven races: Humans, Elves, Dwarves, Undead, Orcs, Hobbits and Goblins.

Raid: Used to deal damage to a player via soldiers/spies and sentries losses. Raids cost 10 turns and give 15 exp when successful/8 exp when defended.

Rank: Rank shows how well you are doing compared to all other armies in Kings of Chaos. Your rank is computed by adding your Strike Action, Defensive Action, Spy Rating, and Covert Rating. The person with the smallest sum will be ranked first, next smallest is second, etc. To achieve a high rank you must have good ratings in all four areas of the game.

Recent Logs: This box indicates when you were last attacked, sabbed, or reconned. Even if a player ghosts you the last sabbed still indicates when someone sabbed you.

Reconnaissance (Recon): Using spies to learn about another player's personnel, weapons, and military effectiveness.

Recruit Link: Used to recruit players from outside in the real world.

Revenge Sabbs: When a player has been sabbed to their max daily loss and they choose to sabb your account, Revenge Sabbs open up on the players attack page so you get to have 4 attempts at getting revenge on that player. You can be successful 4x only.

Rogue: Made up word by alliances to describe someone who loves to sabb.

Sabotage/Sabbed: Using spies to remove another player's weapons so they cannot be used in combat. All weapons or tools that have been successfully sabotaged are removed from your armory immediately.

Sabotage Experience/Gold Stolen: During each sabotage mission you are able to gain Experience and steal 5% of a players gold they are holding.

  • To gain Experience and Gold you must Sabotage/Revenge Sabotage over 100m value of whatever Weapon/Tool you are attempting to Sabotage.
  • For example 100 - 1,000 Strength Weapons/Tools, 223 - 600 Strength Weapons/Tools so on. It is up to you to work out the amount needed to Sabotage/Revenge Sabotage.

Sentry Rating: The strength of your counter-espionage forces. Based on the number of sentries in your army, your sentry level and tools that are held and your Technological Development upgrade.

Siege Technology: This contributes to the overall strength of all your attack troops and weaponry. The basic is "None" - it can be upgraded in the Upgrades page.

Soldiers Per Minute: With the Recruiter removed from the game Soldiers Per Minute has been added. In the Upgrades page you can upgrade your SPM using gold to receive the level of soldiers you have added to your untrained every turn.

Spy Rating: The strength of your espionage forces. Based on the number of spies in your army, your spy level, tools that are held and your Technological Development upgrade.

Spy Skill/Spy Level: The skill level of each individual spy and sentry in your army. Upgrading strengthens all of your spies and sentries.

Stacker: Formally known as a sell account for mains, but no longer as all attacks now go directly to your vault. You can no longer stack gold from attacks for other players.

Stats Link: Can be found by clicking yourself on the attack page (battlefield or BF) and checking in the address bar of your browser.

Strike Action (SA): The total offensive power of your army. Based on your trained attack soldiers, untrained soldiers, mercenaries, their weapons, Siege Technology upgrade and your Technological Development upgrade.

Subofficer: One of your officers' officers, or their officer, etc.

TimeStamp: TimeStamps have been added to attack and sabotage/revenge sabotage logs, you will now see year, month, date, hours, minutes, seconds of when you were attacked/sabbed.

Tool: Purchasing tools increases the effectiveness of your spies or sentries. You can buy tools in the Armory.

Total Fighting Force: The total number of your trained and untrained soldiers, plus any mercenaries you may have.

Turn: The basic unit of time in Kings of Chaos. Currently you receive 1 attack turn every minute.

Turn Based Gold (TBG): The gold you get each turn. Your TBG is based on how many soldiers are in your army, with certain races getting income bonuses. Soldiers contribute most to your TBG. Spies and sentries contribute less to your TBG. Mercenaries do not contribute towards TBG.

Undead: One of the races in Kings of Chaos. Undead get: 30% Income Bonus, 40% Sentry Bonus, 15% Attack Bonus.

Unique Link / Unique ID: The link used to recruit players to join as your officer to increase your alliance

Vacation Mode (vmode): An option to deactivate (suspend) your account for a length of time (minimum 3 days). Useful if you are going on a long trip and won't be able to play KoC during that time. Once you are in vacation mode you must wait until the time has elapsed before playing, so be careful. You receive no TBG (turn based gold) or attack turns while in vacation mode, your account receives nothing at all. When your account comes out of vacation mode, you cannot be attacked or raided, once ranked you are fair game. After your initial vacation mode is over you cannot place your account back into vacation mode until your account has been active for the same amount of time your account was in vacation mode.

Vault: When selling your armory/individual weapons, 100% of the total will go into your Vault automatically. You can then use that vault gold for buying weapons/tools, repairing weapons and upgrades. When buying weapons/tools/repairing/upgrading your vault gold is used first then your available funds. (see Vault)

Weapons: Offensive or defensive equipment for soldiers in your army. Attack weapons are only used when you attack, defense weapons are only used when you defend. You can only use as many weapons as you have soldiers, and you can buy weapons in the Armory. Your soldiers are not very effective without weapons.

Still have questions? If you have a question that wasn't answered in this guide, try heading over to the Kings of Chaos forum or the Kings of Chaos Discord server via the "chat" link at the top of every KoC page).

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KoC Upgrades

Siege
Level Name Cost
0 No Such Level 0
1 Flaming Arrow 50,000
2 Ballista 100,000
3 Battering Ram 200,000
4 Ladders 400,000
5 Trojan Horse 800,000
6 Catapults 1,600,000
7 War Elephants 3,200,000
8 Siege Towers 6,400,000
9 Trebuchets 12,800,000
10 Black Powder 25,600,000
11 Sappers 51,200,000
12 Dynamite 102,400,000
13 Greek Fire 204,800,000
14 Cannons 409,600,000
15 Great Horn 819,200,000
16 Fists of Thor 1,638,400,000
17 Ringwraiths 3,276,800,000
18 Saurons Ring 6,553,600,000
19 Morgoth 13,107,200,000


Covert Skill
Level Name Cost
1 Peeping Tom 17,500
2 Scout 35,000
3 Informer 70,000
4 Operative 140,000
5 Slueth 280,000
6 Snoop 560,000
7 Counterspy 1,120,000
8 Observer 2,240,000
9 Mole 4,480,000
10 Raven 8,960,000
11 Bagman 17,920,000
12 Watcher 35,840,000
13 Agent 71,680,000
14 Intelligence 143,360,000
15 James Bond 286,720,000
16 All Seeing Eye 573,440,000
17 Eye of Sight 1,146,880,000
18 Eagle Eye 2,293,760,000
19 One Eyed Pirate 4,587,520,000
20 George Love 9,175,040,000


Technological Development
Level Name EXP Cost Multiplier
0 None 0 1.00x
1 Spear 300 1.05x
2 Fire 350 1.10x
3 Oven 400 1.16x
4 Pottery 460 1.22x
5 Domestication 520 1.28x
6 Copper 600 1.34x
7 Wheel 690 1.41x
8 Writing 800 1.48x
9 Bronze 920 1.55x
10 Irrigation 1,060 1.63x
11 Woodworking 1,210 1.71x
12 Archery 1,400 1.80x
13 Salt 1,610 1.89x
14 Sailing 1,850 1.98x
15 Masonry 2,120 2.08x
16 Forum 2,440 2.18x
17 Furnace 2,810 2.29x
18 Ironworking 3,230 2.41x
19 Library 3,710 2.53x
20 Medicine 4,270 2.65x
21 Timekeeping 4,910 2.79x
22 Market 5,650 2.93x
23 Monastery 6,490 3.07x
24 Windmill 7,470 3.23x
25 Printing 8,590 3.39x
26 Civil Code 9,880 3.56x
27 Shipbulding 11,360 3.73x
28 Astronomy 13,060 3.92x
29 Chemistry 15,020 4.12x
30 Gunpowder 17,270 4.32x
31 Economics 19,860 4.54x
32 Cotton Gin 22,840 4.76x
33 Ballistics 26,270 5.00x
34 Metallurgy 30,210 5.25x
35 Laboratory 34,740 5.52x
36 Mechanics 39,950 5.79x
37 Textiles 45,950 6.08x
38 Thermodynamics 52,840 6.39x
39 Steam Engine 60,760 6.70x
40 Assembly Line 69,880 7.04x
41 Electricity 80,360 7.39x
42 Cooking 92,410 7.76x
43 Obi Bon Kenobi 106,270 8.15x


Increase Experience
Level Name EXP GAIN Cost
1 Rolz Leaky Shed 1x EXP You start with this doofus
2 Homemade laboratory 2x EXP 200,000,000 gold
3 University Chemistry Lab 3x EXP 550,000,000 gold
4 Global Research Network 4x EXP 800,000,000 gold
5 Heisenberg Breaks Bad 5x EXP 1,000,000,000 gold
6 Quantum Mechanics Institute 6x EXP 2,000,000,000 gold


Safe Upgrade
Level Name Percentage Cost
1 Old Mattress 5% Initial Level
2 Dirty Sock 10% 5,000 EXP
3 Tin Can 15% 7,500 EXP
4 Vault 20% 17,500 EXP
5 Armored Vehicle 25% 25,000 EXP
6 Fort Knox 30% 40,000 EXP
7 Under Bon's Bed 40% 50,000 EXP


Fortification
Level Name Cost
0 Camp 0
1 Stockade 50,000
2 Rabid Pitbulls 100,000
3 Walled Town 200,000
4 Towers 400,000
5 Battlements 800,000
6 Portcullis 1,600,000
7 Boiling Oil 3,200,000
8 Trenches 6,400,000
9 Moat 12,800,000
10 Drawbridge 25,600,000
11 Fortress 51,200,000
12 Stronghold 102,400,000
13 Palace 204,800,000
14 Keep 409,600,000
15 Citadel 819,200,000
16 Hand of God 1,638,400,000
17 Gate of Hell 3,276,800,000
18 Titans Shield 6,553,600,000
19 Hancock 13,107,200,000


Sentry Skill
Level Name Cost
1 Barbed Wire 17,500
2 Pit & Spikes 35,000
3 Traps 70,000
4 Trip Wire 140,000
5 Hidey Hole 280,000
6 Guard Dogs 560,000
7 Lookouts 1,120,000
8 Sentry Pavilion 2,240,000
9 Shield Wall 4,480,000
10 Wolfhound 8,960,000
11 Tracking Tactics 17,920,000
12 Traps XXI 35,840,000
13 Coffee 71,680,000
14 Mystical Eyepatch 143,360,000
15 Lavastines Hounds 286,720,000
16 Thou Shalt Not Be Named 573,440,000
17 Defias Brotherhood 1,146,880,000
18 Mystical Seer Tower 2,293,760,000
19 Shiver Me Timbers 4,587,520,000
20 UnABooner 9,175,040,000


Economic Development
Level Name EXP Cost Gold Per Turn + 30% Income Bonus
1 Hunting 75 0 0
1 Hunting 75 400 520
2 Farming 150 1,000 1,300
3 Fishing 300 2,600 3,380
4 Mining 600 6,200 8,060
5 Construction 1,200 15,600 20,280
6 Feudal 2,400 39,000 50,700
7 Trade 4,800 97,600 126,880
8 Exploration 9,600 244,200 317,460
9 Imperial 19,200 610,400 793,520
10 Mercantile 38,400 1,525,800 1,983,540
11 Plantation 76,800 3,814,600 4,958,980
12 Industrial 153,600 9,536,800 12,397,840


Soldier Per Turn
Level Name Cost Soldier per turn Soldier per 24hrs
1 Unborn Infantry 0 EXP 2 2,880
2 Wee Laddies Of The Ish 150 EXP 4 5,760
3 Dads Army 275 EXP 6 8,640
4 Lets Build An Army 300 EXP 8 11,520
5 Call To Arms 325 EXP 10 14,400
6 Hobbits From Underhill 350 EXP 12 17,280
7 Lord Of The Draft 375 EXP 14 20,160
8 The Blood Bandits 400 EXP 16 23,040
9 The Doom Squad 450 EXP 18 25,920
10 Hallowed Horde 500 EXP 20 28,880
11 The Death Squadron 650 EXP 22 31,680
12 The Culling Cavalry 700 EXP 24 34,560
13 Forgotten Soldiers 750 EXP 26 37,440
14 Crimson Curators 800 EXP 28 43,320
15 The Forgotten Battalion 850 EXP 30 43,200
16 The Orcan Swarm 900 EXP 32 46,080
17 The Hopeless 950 EXP 34 48,960
18 Venom Troops 1,000 EXP 36 51,840
19 The Red Regiment 1,050 EXP 38 54,720
20 Peace Bringers 1,200 EXP 40 57,600
21 The Doomed Ones 1,250 EXP 42 60,480
22 The Sentinels 1,300 EXP 44 66,360
23 The Swarm 1,350 EXP 46 66,240
24 The Rangers 1,400 EXP 48 69,120
25 The Immortals 1,500 EXP 50 72,000
26 Broken Brigade 1,700 EXP 52 74,880
27 The Ruthless Humans 1,800 EXP 54 77,760
28 The Fire Troops 1,900 EXP 56 80,640
29 Forsaken Undead 2,000 EXP 58 83,520
30 The Crimson Keepers 2,100 EXP 60 86,400
31 Ruthless Ravagers 2,300 EXP 62 89,280
32 Death Formation 2,400 EXP 64 92,160
33 Ruby Riders 2,500 EXP 66 95,040
34 War Machine 2,600 EXP 68 97,920
35 Army Of Darkness 2,700 EXP 70 100,800
36 The Demandalorian 2,800 EXP 72 103,680
37 The Forsaken Army 2,900 EXP 74 106,560
38 The Death Corps 3,000 EXP 76 109,440
39 Prime Preservers 3,100 EXP 78 112,320
40 Death Division 3,400 EXP 80 115,200
41 The Supreme Commanders 3,600 EXP 82 118,080
42 Elves Of Rivendell 3,700 EXP 84 120,960
43 The Super Soldiers 3,800 EXP 86 123,840
44 The Invincibles 3,900 EXP 88 126,720
45 The Hellfire Legion 4,000 EXP 90 129,600
46 Release The Kraken 4,100 EXP 92 132,480
47 Flaming Hell Army 4,200 EXP 94 135,360
48 The New Order 4,300 EXP 96 138,240
49 Forest Of Ents 4,400 EXP 98 141,120
50 Clone Army 4,500 EXP 100 144,000

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