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Build your army, conquer your enemies, become a King of Chaos!
Gather your troops to fight the coming horde! Come to the aid of your allies and destroy your enemies! Harness your strength and fight for your people! Use your might to spread evil throughout the land! Fulfill your oath, gather your fallen, and find final rest!
Manage your army flexibly:
20% Income Bonus
15% Spy Bonus
Defend stoutly:
40% Defense Bonus
15% Income Bonus
Recon and Sabotage stealthily:
45% Spy Bonus
70% Fewer casualties
Attack fiercely:
40% Attack Bonus
20% Defense Bonus
Keep eternal watch:
35% Sentry Bonus
80% Fewer Casualties

News
February 17th, 2010
Evil rumors abound in the land of chaos! Scouts have reported to us that some deceptive evildoers have been spreading the word that Kings of Chaos will be closing down and directing players to another website. Please rest assured that Kings of Chaos is alive and well and will not be closing down!
January 23, 2010
Welcome to Age 13! We've made a lot of changes from Age 12 during the beta age, so be sure to check out the summary of changes so you can adapt your strategy. Good luck, but most importantly, have fun!

Here's a summary of the changes we've made from Age 12:

    Major gameplay changes:

  • Every minute you receive a game turn. Turns are used for attacking, raiding, sabotaging, and going on conquests. Attacks cost 150 turns, raids cost 25 turns, sabotages cost between 1 and 5 turns, and conquests cost 10 turns.
  • Raids steal less gold than attacks, but cost fewer turns and cause the same damages and casualties to the opponent.
  • Upgrading your Economy uses Experience to increase your labor force and give you a greater income
  • Researching Technology uses Experience to increase your military stats.
  • Conquests are the quickest way to gain Experience, but other actions which cost turns also give you Experience. Going on a Conquest against stronger opponent causes more damage, but gives you more gold if you are successful. Conquests that you have done many times give you less Experience.
  • Income is also distributed once per turn. Soldiers generate one gold per turn, and 10 covert troops generate one gold per turn.

    Sabotage changes:

  • Limited the amount a player can be sabotaged per day
  • Adjusted minimum ratio of spy:sentry required to sucessfully sab
  • Adjusted the sabotage formula - in some cases it will now be easier to sabotage, in some cases it will now be harder, and a sabotage is never guaranteed to be successful! Additionally, it should now be easier to get into an enemy's armory with well-trained spies, and there is less penalty for sending more spies to do more damage
  • More levels of covert skill are available now. Each level has a reduced cost and increases your ratings by 60% per level, instead of 100% per level.
  • Other gameplay changes:

  • Active officers who have logged in within the last 24 hours now also help to increase your ratings: The first five active officers you have add 10% each to your ratings and damages, and any additional officers at 1% each up to a total of 2x maximum
  • Players may change their race up to 3 times during the Age. Changing race is in the Command Center, but is a different option than reset - resetting will still clear your account!
  • Revalued weapons and tools. Both weapons and tools now reset for 70% of their original purchase price. Like sabotaged tools, sabotaged weapons are now immediately removed from the armory.
  • Increased casualties suffered by powerful accounts attacking weak accounts. Also increased casualty rate of covert troops.
  • Changed click trickle up to direct commander only - you will still receive a bonus when your officers recruit, but will not benefit if THEIR officers recruit
  • Siege and fortification levels now increment by a percentage over their current multiplier, rather than incrementing by 25% or 33% over the base multiplier. This means higher level upgrades are much more important!
  • Conscription (unit production) is cheaper and can be upgraded higher
  • Increased maximum recons on a given target per day
  • Other changes:

  • Now show morale of your officers on command center
  • Added option to send PMs to all direct officers without counting against your hourly message limit
  • Show rank and other stats on alliance pages
  • Streamlined recruit page for faster clicking
  • And of course, race bonuses have been changed

Age 13 Beta Final Stats have been posted. Congratulations to K_W_ for winning the Beta!

Age 13 Beta Honorable Mentions:

Top Alliance: NWO
Top Orcs: Wulfric_LoP (2nd)
Top Dwarves: Lady_Rowan (3rd)
Top Humans: Shredmeister-RF (4th)
Top Elves: PaperMario (7th)
Top Undead: SpiderWoman (8th)
Smallest army in top 50: HaCKMaN_T3T4_ (22nd)
Worst stat in top 20: ziltsh (#47 Defense)

Race Populations
Orcs 1,658 28%
Elves 1,207 20%
Humans 1,179 20%
Dwarves 1,111 19%
Undead 752 13%
Total 5,907
Current Users
Players Online 429 84%
Guests Online 79 16%
Total Online 509 9%
Battles Today
Type Total Success
Attacks 20,849 92%
Recons 61,721 62%
Sabotages 32,281 19%
Raids 1,628 68%
Conquests 25,948
Top 10 Alliances
Name Members Power
La Cosa Nostra 196 151
Sweet Revenge 194 49
Relentless Family 52 47
Fearless Force 122 40
N.W.O. 163 37
Lords of Peril 70 33
NextGenerationFighters 38 29
~LGC~ 27 27
The Syndicate 75 22
~TFFirm~ 42 19
Fiercest Alliances
Name Members Strength
La Cosa Nostra 196 142
NextGenerationFighters 38 56
Lords of Peril 70 50
Fearless Force 122 44
Relentless Family 52 41
Stoutest Alliances
Name Members Fortitude
La Cosa Nostra 196 165
Lords of Peril 70 72
Fearless Force 122 64
Sweet Revenge 194 46
N.W.O. 163 29
Stealthiest Alliances
Name Members Stealth
La Cosa Nostra 196 148
Fearless Force 122 48
Relentless Family 52 40
~TFFirm~ 42 39
N.W.O. 163 38
Most Vigilant Alliances
Name Members Alertness
La Cosa Nostra 196 154
Sweet Revenge 194 68
Fearless Force 122 40
Lords of Peril 70 37
Relentless Family 52 36
How are alliance ranks calculated?

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